Start with the question your group is really asking. If it’s “let’s mix it up,” you want rotating partners. If it’s “who’s the best team tonight,” you want fixed partners or a ladder like King of the Court.
Social nights
Rotating partners works for any headcount. The schedule spreads partners and opponents, so by the end everyone has played with most of the group.
Competitive nights
Ladders sort players by results. After two or three rounds, the strongest players end up on court 1 and every court has close games.
2. How long does a round robin take?
Plan around the round, not the game. A round is one game plus about two minutes to rotate. These are the numbers we use for recreational doubles:
Average round length by scoring
Scoring
Per round
6 rounds
Rally to 11
~14 min
1h 24m
Rally to 15
~17 min
1h 42m
Side-out to 11
~20 min
2h 00m
Timed (12 min)
14 min
1h 24m
Timed games are the most predictable option when you have a hard stop — the court rental ends, or the next group is waiting. The generator shows your estimated end time as you change settings. For rounds-per-session tables and totals by group size, see how long a round robin takes.
3. Keep sit-outs fair
With 10 players and 2 courts, two people sit each round. The rule players care about: nobody sits twice before everyone has sat once.
Share the link or QR code before round 1. Players tap their name and see their court.
Run one timer for all courts so rounds start together.
Have one player per court report the score — the big +/− buttons work with sweaty hands.
Late arrival? Add them and the remaining rounds rebuild. Rounds already played stay as they were.
5. Tiebreakers explained
Announce tiebreakers before the first serve. We rank in this order:
Win percentage. Games won ÷ games played — the same as most wins when everyone has played the same number of games.
Point differential. Points scored minus points allowed, per game played.
Head-to-head. If two players are still tied, whoever won more of their direct meetings ranks higher.
Points per game. The final fallback.
Point differential rewards close losses, which keeps every rally meaningful even when a game is out of reach. Sanctioned tournaments use a different order — tiebreakers explained covers it with a worked example.
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